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"RE: Eclipse RCP apps and Tuscany" posted by ~Ray
Posted on 2008-10-13 05:26:48

Here's a big long winded explanation on how we got Tuscany to work withEclipse for now while other solutions are looked at. This is all based on the 1.01 branch in the repository. Also we have noidea if this is the right or wrong way to do things. But it's working forus right now so... Any feedback would be appreciated. Tuscany resource loading in Eclipse RCPProblem:Tuscany loads composite configuration files using the class loadergetResource() method but in the eclipse RCP environment a special class loader is used thatlocates the resourcesby the bundle (plugin) they are located in. The URL returned bygetResource() is in the form:"bundleresource://plugin##/resourceName" instead of an absolute file pathstarting with "file://". Since this special type is not handled. Tuscany can not locate anyresources. Solution:Eclipse provides a means to add a ClassLoadingHook which is an interfacethat provides methodsthat can be implemented to create and use a custom class loader for aparticular bundle (plugin). The ClassLoaderHook is added to the system by implementing and adding aHookConfigurator implementation. A plugin must be created that depends on the org eclipse osgi plugin. Note that all of the classes needed to setup the custom class loader aremarked with restricted accessby eclipse but may still be implemented and used. HookConfigurators are loaded by OSGI prior to the bundle loading. A HookConfigurator (org eclipse osgi baseadaptor. HookConfigurator) has anaddHooks() method which passes in a HookRegistry object. TheaddClassLoadingHook() method is used to pass in the new ClassLoadingHook(org eclipse osgi baseadaptor hooks. ClassLoadingHook) created. Within the ClassLoadingHook implementation the main method of interest iscreateClassLoader() which should be used to create a custom class loaderthat will properly return the file URLs from getResource() (mentionedbelow). All other methods can return null or false accordingly. A custom class loader could be returned for all plugin bundles or forparticular bundles based on the use case desired. For adding it to only theplugin bundles containing Tuscany configuration files the BaseData objectcan be used to determine the bundle name using data getSymbolicName(). To create the custom class loader extending the default used by the eclipseRCP seemed the best approach to not lose any other components of the classloader. That class is DefaultClassLoader(org eclipse osgi internal baseadaptor. DefaultClassLoader) and the onlymethod that needs to be overridden is getResource(String). The constructormethod must take the same arguments as DefaultClassLoader and those are theparameters passed into createClassLoader() in the ClassLoadingHook. To properly check that the resource being returned was listed with thecustom "bundleresource" prefix the following code can be used:public URL getResource(String name) { URL resource = super getResource(name); if (resource == null) { return null; } try { URLConnection connection = resource openConnection(); if (connection instanceof BundleURLConnection) { BundleURLConnection bundleConn = (BundleURLConnection)connection; //Gets the absolute File path URL return bundleConn getFileURL(); } } catch (IOException e) { // Ignore Exception. } return resource;}Configuration file:The final addition to the plugin in the inclusion of ahookconfigurators properties" at the base level of the plugin which includesthe following line: hook configurators=FullClassNameFullClassName is the class name of the HookConfigurator implementation inthe plugin. Exporting and Use The plugin must now be exported and include themanifest mf file the classes and the hookconfigurators properties file. The plugin must be exported as a JAR (not a folder) and the version numbermust be appended on the end (which should happen automatically) in the formpluginId_version jar The exported plugin must be placed in the targetplatform in the same folder as the org eclipse osgi plugin to work properly. At runtime for the plugin to be recognized as an extension one of thefollowing options must be performed:1) Config iniAdd this line to the config ini of the application:osgi framework extensions=plugin_id_name2) Runtime VM argumentAdd the following line to the VM arguments-Dosgi framework extensions=plugin_id_nameFor more details regarding Eclipse Adapter Hooks see:http://wiki eclipse org/Adaptor_Hooks-Jason > -----Original Message-----> From: Jason Clark [mailto:jclark@21csi com]> Sent: Tuesday. November 20. 2007 9:11 AM> To: tuscany-user@ws apache org> Subject: RE: Eclipse RCP apps and Tuscany> > We found a work-around but it involves using some classes from the> Eclipse> internal package which is frowned upon by them. It's more of a fix for> eclipse than making the app OSGi friendly though. I'll get more details> and> post them soon.> > -Jason> > > -----Original Message-----> > From: Jean-Sebastien Delfino [mailto:jsdelfino@apache org]> > Sent: Tuesday. November 20. 2007 6:38 AM> > To: tuscany-user@ws apache org> > Subject: Re: Eclipse RCP apps and Tuscany> >> > Jason Clark wrote:> > > We tried launching Tuscany in an RCP application but ran into a lot of> > > class loading problems. In particular for finding resources using> > > Thread currentThread() getContextClassLoader and> > > ClassLoader getResource i e getting the classLoader from the thread> or> > > class. Has anyone run into this problem before?> > >> > >> > >> > > -Jason Clark> > >> >> > Rajini is currently working on making the Tuscany runtime OSGi-friendly> > and has run into similar problems.> >> > What you describe is a good and increasingly common use case for> > Tuscany. I think we should have a sample plus an integration test using> > Tuscany from RCP.> >> > Are you interested in contributing a test case? Then we can fix the> > runtime to make it work and once the test case is in the build we can> > make sure that it continues to work over time :)> >> > --> > Jean-Sebastien> >> > ---------------------------------------------------------------------> > To unsubscribe e-mail: tuscany-user-unsubscribe@ws apache org> > For additional commands e-mail: tuscany-user-help@ws apache org> > > > > > > > > ---------------------------------------------------------------------> To unsubscribe e-mail: tuscany-user-unsubscribe@ws apache org> For additional commands e-mail: tuscany-user-help@ws apache org> > > ---------------------------------------------------------------------To unsubscribe e-mail: tuscany-user-unsubscribe@ws apache orgFor additional commands e-mail: tuscany-user-help@ws apache org

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Related article:
http://mail-archives.apache.org/mod_mbox/ws-tuscany-user/200711.mbox/%3C20071120203149.F334F4DA0A9@nike.apache.org%3E

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"Installing IonCube loader with Zend Optimizer" posted by ~Ray
Posted on 2008-08-02 11:09:20

This is a common request we get for Ioncube to be installed. It’s generally not an issue but when you factor in other optimization plugins like and a common misconception is that the three don’t get along. It’s very easy to install Ioncube into a PHP installation that already has Zend and eAccelerator. This tutorial is specific to cPanel assuming that you are using php 5.2 x with Zend 3 x x. If you need help installing eAccelerator you can see. For help with installing Zend you can go. The versions in both these tutorials are outdated so you’ll probably want to bear on the instructions to the newest versions available. Go to and pick your download. This example assumes that you are using php 5.2. cd /usr/srcwget http://downloads2 ioncube com/loader_downloads/ioncube_loaders_lin_x86 tar gztar -xvzf ioncube_loaders_lin_x86 tar gzcd ioncube Now in your browser go to the loader file that you just copied. This file will tell you exactly which extension you need to use. Choose the ‘php ini Installation Instructions’ link and you should see something like this after the php config output: [Zend]zend_extension_manager optimizer=/usr/local/Zend/lib/Optimizer-3.0.1zend_extension_manager optimizer_ts=/usr/local/Zend/lib/Optimizer_TS-3.0.1zend_optimizer version=3.0.1zend_extension=/usr/local/Zend/lib/ZendExtensionManager sozend_extension_ts=/usr/local/Zend/lib/ZendExtensionManager_TS so Of course make sure that the so register is the one that the loader helper told you to use! After that is added. STOP and then START Apache to make sure that it’s loading. You should now see IonCube in your phpinfo file. If you’re using eAccelerator you shouldn’t need to change the location of the plugin loader in your php ini. Note that if Apache doesn’t start it’s probably because of the order in which you undergo Zend and ioncube loading.  The lines for Ioncube should be above those for Zend optimizer. Lastly you should test your IonCube installation to make sure that it can decode its own files. In the original ‘ioncube’ directory that you moved there’s a test ‘ioncube-encoded-file php’ file that you can load through a browser to alter sure that it works. Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.

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"Installing IonCube loader with Zend Optimizer" posted by ~Ray
Posted on 2008-08-02 11:09:17

This is a common request we get for Ioncube to be installed. It’s generally not an issue but when you factor in other optimization plugins like and a common misconception is that the three don’t get along. It’s very easy to lay Ioncube into a PHP installation that already has Zend and eAccelerator. This tutorial is specific to cPanel assuming that you are using php 5.2 x with Zend 3 x x. If you need help installing eAccelerator you can see. For help with installing Zend you can go. The versions in both these tutorials are outdated so you’ll probably be to apply the instructions to the newest versions available. Go to and choose your download. This example assumes that you are using php 5.2. cd /usr/srcwget http://downloads2 ioncube com/loader_downloads/ioncube_loaders_lin_x86 tar gztar -xvzf ioncube_loaders_lin_x86 tar gzcd ioncube Now in your browser go to the loader file that you just copied. This register will express you exactly which extension you need to use. Choose the ‘php ini Installation Instructions’ link and you should see something like this after the php config output: [Zend]zend_extension_manager optimizer=/usr/local/Zend/lib/Optimizer-3.0.1zend_extension_manager optimizer_ts=/usr/local/Zend/lib/Optimizer_TS-3.0.1zend_optimizer version=3.0.1zend_extension=/usr/local/Zend/lib/ZendExtensionManager sozend_extension_ts=/usr/local/Zend/lib/ZendExtensionManager_TS so Of course make sure that the so file is the one that the loader helper told you to use! After that is added. STOP and then START Apache to make sure that it’s loading. You should now see IonCube in your phpinfo file. If you’re using eAccelerator you shouldn’t need to change the location of the plugin loader in your php ini. Note that if Apache doesn’t start it’s probably because of the request in which you have Zend and ioncube loading.  The lines for Ioncube should be above those for Zend optimizer. Lastly you should test your IonCube installation to make sure that it can rewrite its own files. In the original ‘ioncube’ directory that you moved there’s a test ‘ioncube-encoded-file php’ file that you can load through a browser to make sure that it works. Share and Enjoy:These icons link to social bookmarking sites where readers can overlap and discover new web pages.

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http://www.v-nessa.net/2007/11/18/installing-ioncube-loader-with-zend-optimizer/

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"how to use ioncube loader dll ?" posted by ~Ray
Posted on 2008-03-26 16:52:25

Hi I have tring to run a simple test compose using ioncube loader (like echo "welocme"l). I could not. In my server ioncube is installed and run successfully (some thrid celebrate script). Any one tell or give me any example to me. Thanks in advance Heya maheswaran. What happens when you attempt to run your script? Does it create an error? Quick Browse: / | | | | | | | / | | / / / / | | | | | | | | | | | procure 1995-2005 MINDSEED INC. All rights Reserved

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"Skid Loader, Truck and Trailer Turn Key Business 4" posted by ~Ray
Posted on 2008-01-16 00:33:08

Additional Information: ordain be to be picked up at present location including all necessary documents for international shipping. Deliver to seaport to load on ship. Send to port San Antonio. Chile. procure © 2008 uShip. Inc and its licensors. All rights reserved. Trademarks shown are the property of their respective owners. Use of this site constitutes acceptance of the uShip and. local by city: | | | | | | | | | | | | | | | | | | | | | | | | | | | | local by express: | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

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"Skid Loader, Truck and Trailer Turn Key Business 4" posted by ~Ray
Posted on 2008-01-16 00:33:08

Additional Information: Will be to be picked up at show location including all necessary documents for international shipping. Deliver to seaport to load on ship. Send to turn San Antonio. Chile. Copyright © 2008 uShip. Inc and its licensors. All rights reserved. Trademarks shown are the property of their respective owners. Use of this site constitutes acceptance of the uShip and. local by city: | | | | | | | | | | | | | | | | | | | | | | | | | | | | local by state: | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

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"Class loader caching in browser /JVM" posted by ~Ray
Posted on 2007-12-20 18:54:07

Hi there,We are experiencing severe problems regarding the caching of previously loaded classes in browsers:You may press X in Java console to have have the class-cache cleared. You may set a JVM parameter in you control panel to prevent it. BUT: You cannot do anything as a programmer!For the time being my programmer "pattern" is broken: If I implement a singleton it is a singleton across every invocation of my applet in my browser. The copy: "getInstance()" is broken. I can prevent my own code from using to many static members but not others. I need to state (in a bear witness for instance) that all of my classes need to be "reloaded on each use" -> Tell me how and I will keep my mouth shut!!I canot accept things as they are. Every programmer will accept. What are you doing?Sincerely,Aron For further information/questions related to this topic please see my other posting: "getInstance() from where...?" - it states the problems I am facing. Thanks.

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http://forum.java.sun.com/thread.jspa?threadID=5237740

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"Modify LILO loader" posted by ~Ray
Posted on 2007-12-12 15:11:57

Welcome to LinuxQuestions org a friendly and active Linux Community. You are currently viewing LQ as a guest. By joining our free community you will undergo access to post topics receive our newsletter use the advanced examine subscribe to threads and find many other special features. Registration is fast simple and absolutely remove so please. !Note that registered members see fewer ads and ContentLink is completely disabled for all logged in members. If you undergo any problems with the registration process or your be login gratify. Linux - Newbie This forum is for members that are new to Linux. Just starting out and have a question?If it is not in the man pages or the how-to's this is the place! Hello,I had problems with my installation of Red Hat 9 and I have reinstalled the system. Now everything works book except on thing:Before instal. I had configured dual kick with labels linux and win_XP now when turning ON the computer I have four choices: linux (old). 2 40 80 (new) win_xp (old) and DOS (new). I want to delete new choices that were added to the kick list. When I chose to boot first option (linux) and change lilo conf in such way to remove parts that matches new added entries and restart the computer nothing changes I still have same four options. How to beat this problem?Should I only dress lilo conf or something else?Thanks Yeah. Lilo is a bit different from obtain in that aspect. It saves all the required kick info to the Master Boot Record (MBR) so the configuration files are never needed. Grub however works by saving a reference to the configuration register so you dress the register and it changes the boot options. To change Lilo you gotta run the lilo command as grow as Peart said which ordain re-write it to the MBR. Thank you very much guys running lilo dominate solved my problem. I didn't know it is so important. Can you tell me more what is happening when I run lilo command? If bytes of data are written to MBR when lilo command is performed? come up. I've never looked into it overly much but I accept what it does is rub the current MBR and writes the required boot code including which OS is where and how to use them. So when you run lilo yes data is being written to the MBR. Thank you very much guys running lilo dominate solved my problem. I didn't know it is so important. Can you tell me more what is happening when I run lilo command? If bytes of data are written to MBR when lilo dominate is performed? excerpt from 'man lilo';LILO(8) label lilo - lay boot loaderSYNOPSIS Main answer: /sbin/lilo - install kick loader Auxiliary uses: /sbin/lilo -A - initiate/show active divide /sbin/lilo -E - edit header or update a bitmap register /sbin/lilo -I - inquire path label of current kernel /sbin/lilo -M - write a Master kick Loader on a device /sbin/lilo -q - query map /sbin/lilo -R - set default command line for next resuscitate /sbin/lilo -T - express more about specified topic /sbin/lilo {-u|-U} - uninstall LILO boot loaderDESCRIPTION lilo installs a kick loader that will be activated the next measure you boot your system. The fail configuration file /etc/lilo conf (see 'man lilo conf') will contain most options but many including those which override the configuration file may be specified on the command line. You should do the 'man lilo' to get the complete discription. I did not post the options in the above. You can edit the 'lilo conf' with 'vi' as grow then to evaluate before the write of the lilo conf file. As root do from the cli; ~#vi lilo conf #edit lilo conf if be be~#lilo -v -t -b /dev/your_device #sda hda this ordain only test ~#lilo -v -b /dev/your_device #this will write MBR to your_device LinuxQuestions org is looking for people interested in writingEditorials. Articles. Reviews and more. If you'd like to contributecontent. .

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"RE: SQL * Loader with Overlapping Dates" posted by ~Ray
Posted on 2007-12-01 20:45:10

About oracle-apps-lThe ITtoolbox Oracle-Apps-L discussion assort is for the discussion of issues that arise during the installation or daily administration of Oracle applications. Sample topics of discussion include development challenges bugs errors and end-user issues. Hi SureshYes I be the continuity of the dates. So it is not possible thru SqL *Loader. Is it?RegardsM. RajkumarSr. EBusiness Analyst |Temenos India PVT. Ltd | EBiz |146 Sterling Road,Chennai - 34 | Temenos T +91 44 4223 1843 | F +91 44 28222099 | skype: rajkumar_mj | Wwww temenos com <http://www temenos com> | V 791 1843TEMENOS(tm) the banking software standard The information entered on this summon is required only to route your message to the allot people. It will not be used to send unsolicited email and will not be sold to a 3rd celebrate. gratify to read our detailed privacy policy. Hi SureshYes I want the continuity of the dates. So it is not possible thru SqL *Loader. Is it?RegardsM. RajkumarSr. EBusiness Analyst |Temenos India PVT. Ltd | EBiz |146 Sterling Road,Chennai - 34 | Temenos T +91 44 4223 1843 | F +91 44 28222099 | skype: rajkumar_mj | Wwww temenos com <http://www temenos com> | V 791 1843TEMENOS(tm) the banking software standard You must be logged in to use the Blog-to-ITtoolbox Journal feature. Please or for an ITtoolbox be. You will be returned to this page after logging in. procure © 1998-2007 Information Technology Toolbox. Inc. All product names are trademarks of their respective companies. Information Technology Toolbox. Inc is not affiliated with or endorsed by any affiliate listed at this place.

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"Consoles: Sony PSP - Homebrew software: Pop Loader For m33 3.71" posted by ~Ray
Posted on 2007-11-21 20:16:51

to get ANY PS-One Games working in M33 you will undergo to put seplugins into the root of the memory stick under the folder "seplugins" (surprise affect XD) to initiate them once you have got them you'll be to enter the recovery menu (power on + R) and go to "Plugins" and switch POPSloader on advice on where to get seplugin files: P2P (if you dunno what that is search it on afterdawn com)^_^ PSP #1 - color PSP with Blue Face Panel VERSION TA-086 MotherBoard (25/12/2005)2.5->2.6->2.71-Downgrade->1.5(0.41 Devhook)->3.02 OE-A->3.03 OE-A/C->3.10 OE-A/B/C->3.30 OE-A->3.40 OE-A->1.5->3.03 OE-C->3.40 OE-A->3.52 M33(/-4)->3.71 M33 [Bricked!]-Pandora's Battery Unbrick->1.5-3.52 M33(/-4)->3.71 M33(/-2)with 1.50 Kernel Add-on 2 to get ANY PS-One Games working in M33 you will have to put seplugins into the grow of the memory stick under the folder "seplugins" (surprise surprise XD) to activate them once you undergo got them you'll need to enter the recovery menu (power on + R) and go to "Plugins" and switch POPSloader on advice on where to get seplugin files: P2P (if you dunno what that is search it on afterdawn com)^_^ .... yeah like i said smarty it does NOT WORK it worked a lil on oe or what ever that first version of the pop stasion came out on alright firstly im trying to help you no need to get rude secondly the popsloader works differently for M33 and OE versions.. you might wanna actually tell me what the problem is instead of saying "IT DOESNT WORK" the game doesn't run on your PSP? or you have troubles converting the PS-One Game to PSP Format? PSP #1 - Black PSP with Blue Face Panel VERSION TA-086 MotherBoard (25/12/2005)2.5->2.6->2.71-Downgrade->1.5(0.41 Devhook)->3.02 OE-A->3.03 OE-A/C->3.10 OE-A/B/C->3.30 OE-A->3.40 OE-A->1.5->3.03 OE-C->3.40 OE-A->3.52 M33(/-4)->3.71 M33 [Bricked!]-Pandora's Battery Unbrick->1.5-3.52 M33(/-4)->3.71 M33(/-2)with 1.50 Kernel Add-on 2 alright firstly im trying to help you no be to get rude secondly the popsloader works differently for M33 and OE versions.. you might wanna actually tell me what the problem is instead of saying "IT DOESNT bring home the bacon" the game doesn't run on your PSP? or you have troubles converting the PS-One Game to PSP Format? hmm the screen goes after logo.. tell me when processing it through POPStation did you use compression? that may have caused this.. also there's the possibility that you dont undergo enough. PRX files in your Memory fasten which. PRX plugins undergo you got in X:\seplugins? (X for whichever control your PSP plugs in to be..) PSP #1 - color PSP with Blue Face Panel VERSION TA-086 MotherBoard (25/12/2005)2.5->2.6->2.71-Downgrade->1.5(0.41 Devhook)->3.02 OE-A->3.03 OE-A/C->3.10 OE-A/B/C->3.30 OE-A->3.40 OE-A->1.5->3.03 OE-C->3.40 OE-A->3.52 M33(/-4)->3.71 M33 [Bricked!]-Pandora's Battery Unbrick->1.5-3.52 M33(/-4)->3.71 M33(/-2)with 1.50 Kernel Add-on 2 Dont mean to hijack but i have the same problem ive converted the game (FF8) loaded it into my psp under F:/PSP/GAME and when i go to load it up the screen stays after the logo,I dont beleive i have the plugin for it so i would evaluate thats the problem. Could anyone help me out here?Thanks. the plugins are aquirable using any P2P programs and obviously completely legal. Also you two might find troubles with this bet as the bugs haven't been completely fixed on final fantasy VIII considering Dark AleX just fixed the bugs for Final Fantasy (fully) about a few months approve. PSP #1 - color PSP with color Face Panel VERSION TA-086 MotherBoard (25/12/2005)2.5->2.6->2.71-Downgrade->1.5(0.41 Devhook)->3.02 OE-A->3.03 OE-A/C->3.10 OE-A/B/C->3.30 OE-A->3.40 OE-A->1.5->3.03 OE-C->3.40 OE-A->3.52 M33(/-4)->3.71 M33 [Bricked!]-Pandora's Battery Unbrick->1.5-3.52 M33(/-4)->3.71 M33(/-2)with 1.50 Kernel Add-on 2 the plugins are aquirable using any P2P programs and obviously completely legal. Also you two might sight troubles with this game as the bugs haven't been completely fixed on final fantasy VIII considering Dark AleX just fixed the bugs for Final Fantasy (fully) about a few months approve. but im not talking bout that here be007 Racing () - WorksAce Combat 2 () - WorksAir contend (NTSC) - WorksAlien Trilogy - (NTSC) - worksAlundra (NTSC) - WorksArmored Core Master of Arena (NTSC) - worksArmored Core Project Phantasma (NTSC) - worksAzure Dreams (NTSC) - worksBlasto (NTSC) - worksBlood bespeak: Legacy of Kain (NTSC) - WorksBloody make noise 2 (NTSC) - WorksBrave Fencer Musashi (NTSC) - works but loads but crashes when you start a new gameBreath Of blast 4 - Works (NTSC)Broken Sword (NTSC) - worksCastlevania (Symphony) (NTSC) - worksCastlevania Chronicals (NTSC) - worksChrono Cross (NTSC) - worksC-12 Final Resistance - Works (PAL)dominate and check - Red Alert Retalation (NTSC) - worksCoolboarders 2 (NTSC) - WorksCotton (J) - WorksCrash Bandicoot 1 - (NTSC) - worksCrash Bandicoot 2 - (NTSC) - worksCrash Bandicoot 3 - (NTSC) - worksCrash hit (NTSC) - works perfectlyCrash Collection (NTSC) Works (Crash 1,2,3 combined)Crash aggroup racing (NTSC) - worksCrock: Legend of Gobbos (NTSC) - WorksCybersled (NTSC) - worksDead Or Alive = Works with special cast aside (NTSC)Destruction Derby (NTSC)+(PAL) - WorksDestruction Derby 2 (PAL) - WorksDBZ Final Bout (NTSC) - worksDiablo (NTSC) - worksDie Hard Trilogy (NTSN) - WorksDino Crisis 2 (NTSC) - WorksDigimon World 2 (NTSC) - worksDisruptor (NTSC) - worksDragonball GT Final Bout (NTSC) - WorksDragonball z Ultimate contend22 (NTSC) - worksDriver (NTSC) - WorksDuke Nukem measure to blackball (PAL) - worksDuke Nukem Total Meltdown (NTSC) - worksDigimon World (NTSC) - worksEarth Worm Jim 2 (NTSC) - worksFear Effect 1 and 2 (NTSC) - WorksFighting (NTSC) - WorksFinal Fantasy 6 (NTSC) - worksFinal Fantasy 7 (NTSC) - worksFinal Fantasy 8 (NTSC) - worksFinal Fantasy 9 (NTSC) - worksFinal Fantasy Tactics (NTSC) - worksFrogger (NTSC) - worksFront Mission 3 (NTSC) - worksGex 3 - Deep Cover Gecko (NTSC) - worksGhost in the Shell (NTSC) - Doesn't WorkGran Turismo 2 (NTSC) - worksGran Turismo (NTSC)+(PAL) - WorksGrand Theft Auto 2 (NTSC)+(PAL) - worksGundam battle assault (NTSC) - worksGundam contend Assault 2 (NTSC) - worksGunship (NTSC) - WorksHarvestmoon: approve To Nature (NTSC) - works)collect Moon: approve to Nature(PAL) does NOT workISS Pro Evolution Soccer 2 (PAL) - worksIQ Intelligent Qube (NTSC) - worksJet Moto 2 (NTSC) - worksJojo's Bizarre Adventure (NTSC) - worksJumping Flash 1 (NTSC) - worksJumping Flash 2 (NTSC) - works butgraphical bugsKing's Field = Works (NTSC)Legacy of Kain: Soul Reaver (NTSC) - WorksLegend of Legaia (NTSC) - works but graphical errorsLegend of Mana (NTSC) - worksLoaded = Not Working (NTSC)Lunar 1 and 2 (NTSC) - worksMagic cover (NTSC) - WorksMarvel Vs. Capcom (NTSC) - crashesMarvel Heroes (NTSC) - WorksMedievil 2 (PAL) - worksMegaman X4 (NTSC) - WorksMetal Gear Solid (NTSC) - worksMetal Slug X (NTSC) - worksMonopoly (PAL) - Works with check ProblemMonster Rancher (NTSC) - WorksMedal of Honor (PAL) - worksMortal Kombat 4 (NTSC) - worksMortal Kombat Trilogy (NTSC) - Works but no music or appear effects. Moto Racer (NTSC) - worksN2O Nitrous Oxide d Edition (NTSC) - WorksNascar Rumble (NTSC) - WorksNeed for Speed 1 (NTSC) - WorksNeed for Speed 2 (NTSC) - WorksNeed for Speed 3 (NTSC) - WorksNeed For.

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